using System;
using FlatRedBall;
using MultiplayerTD.Entities;
using MultiplayerTD.Screens;
namespace MultiplayerTD.Entities
{
	public partial class Button
	{
		void OnPush (FlatRedBall.Gui.IWindow callingWindow)
		{
			this.CurrentState = Button.VariableState.Pressed;
		}
		void OnClick (FlatRedBall.Gui.IWindow callingWindow)
		{
			if(this.CurrentState == Button.VariableState.Pressed)
{
	this.CurrentState = Button.VariableState.Regular;
}
		}
	}
}
